El Gekko

  • Download count 1952
  • Pageviews 3109
  • Unique foldername gekko
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2016-10-23
  • Version from 2020-10-24
  • Version
  • RVW-ID 21699
  • Category
  • Score
    83/100 (16 votes)
  • Unconventional car?
  • Construction Remodel
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Class: Rookie

    Max. Speed: 31 mph


    Car taken and then slightly remodelled from the model of the car in the Wrecking Yard, from the Revolt Arcade version.

    Skins for El Gekko

    Weird Gekko #88, by LivingWithGames

3 comments on “El Gekko

  1. Visually this car is nothing special, but this car gets 4.8/5 from me because the AI drives this car perfect and is always a challenge to beat him!

  2. El Gekko surpried me, actually. Sure, it isn’t too visually appealing and a bit on the edgy side of things, it’s even more impressive it came out from a decoration of a track. I can say, restoring this car was worth it.

    The performance isn’t too shabby, but good enough that people can pick it up. Lightweight means you can be flipped and attacked with ease, but this isn’t the car’s main pro. Yes, yes, the car is RWD so in theory, it should be horrible over on slippery surfaces.

    It is somehow, stable. Yes, it won’t turn well on said surfaces, but I’ll rather take that over losing control over the ice anyday of my life. It shrugs off the oils and the slippery surfaces like a champion. Not bad, not bad at all.

  3. El Gekko is a fairly interesting visually 2-door salloon. While the colours mask it somehow, the model isn’t incredibly pretty – you can see edges and imperfections in modelling. I’m taking into account the fact that it’s a remodel of an environment piece though. It fits the game well enough, giving out a bit of a How Wheels vibe – may be because of the rims.

    On track it’s a fairly uncomplicated car. It’s got a nice top speed of 50kph, coupled with mediocre acceleration. Low weight may become problematic right away if you’re unlucky, because most cars will be able to push you out of the way without a problem. It treads the track very lightly as well and has a stiff handling, which means you’ll be bouncing a lot – even on tarmac. RWD drivetrain doesn’t help either, making the car very tricky to drive.

    That being said, it corners reasonably well. If you manage to do a lap without spinning, that is. Power delivery is done efficiently, which in this particular case isn’t ideal. Gekko will often be fast and agile, and then snap into a brely controlled slide when you least expect it. Jumps also mostly result in hard landings into bounces into flips into crashing. It’s much more fragile and demanding than it should be as a Rookie car, and as such should be left to AI to deal with.

    – Decent top speed
    – Interesting paintjob
    – Nice idea of bringing a background car into life
    – Races flow by in it for some reason

    – Mediocre acceleration
    – Too stiff suspension makes steering uncomfortable
    – Very fragile and touchy while driving
    – Overall difficulty relative to rating seems to be a fiasco; it should be at least one rating higher, after additional balance adjustments


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