• Download count 2826
  • Pageviews 2953
  • Unique foldername ghetto
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2015-09-16
  • Version from 2015-09-30
  • Version
  • RVW-ID 1977
  • Category
  • Score
    90/100 (32 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Extreme
  • Track length 648 m
  • Reverse version available? Yes
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?


    Cars take place on a rooftops block of abandoned buildings, most like a slum. Driving around, you can find piles of garbage, trash bags and stacks of cardboxes. There are several different areas, such as a dirty alley, a junkyard, a clothes store and even a swampy backyard surrounded with trash and junk. A tricky neighborhood where most sections are pretty narrow, with lots of mortal jumps and things which you'll need to pay attention and avoid.


    Extract the .zip file into the Re-Volt directory.

    Additional Notes:

    I totally recomend you to install the newest release of Re-Volt 1.2. It's essential for the correct working of custom content (high resolution textures, sounds and interactive/animated objects).

    The alpha rv1.2a12.0815 or older could make errors, so download the NEWEST alpha version!

    Known bugs:

    This version does not have visiboxes (which is used to increase FPS). I can't do them right now, but I hope I can made it later. Until there, you need a powerful CPU to run the track properly. If it's lagging, disable pickups or lights at the options menu. You can also try to decrease the draw distance to "low" or "lowest".

    If you miss the ENVROLL (shiny of the cars), set shininess to "Medium" on Rendering Settings. That's a bug that I need to figure out too. I'm sorry for all of that.

    Time Trial Challenge:

    That's my best time on the track: 00:44:107.
    If you want you can try to beat it. :)


    I would like to thank:

    • God for everything.
    • "" and Marv for his "CC0 Textures Pack". Lots of textures were borrowed from them.
    • Stefan Gustavson for the mannequin's legs and hands (borrowed from his "Lara Croft" bot for Quake 3 Arena).
    • Jig and Huki for Re-Volt 1.2. None of this would be possible without them.
    • Acclaim Studios for some of the borrowed textures, instances and sounds (and also for this wonderful game).
    • Kay to put up with my PMs and for all his help so far with 3ds Max and Re-Volt stuff.
    • And thanks also to my niece Dani for her various suggestions to the track, and for helping testing it.
    • Some grafitties and sounds were borrowed from random places of the internet. Check the files 'grafittis.txt and 'sounds.txt' to see the respective sources.



    September 18, 2015:

    • Removed the mess of AI nodes on the alley near to the junkyard
    • Re-added custom and reversed folders.


    September 28, 2015:

    • Added the appropriate number of track zones (instead of a big single one). Now It has 27 zones in normal way and 30 in reversed. Probably this will fix the respawn bugs of cars.

2 comments on “Grisville

  1. Really good track. It is unique, racing line is very interesting, AI is good. A really fun track to play, 5 stars from me.

  2. This track is in my alltime-top-5. It’s exactly that kind of track, which I also try to do: Challenging, but not frustrating. Realistic environment, filled with small details. An completely different experience in R-version, and alternate routes. Fitting graphics, and an overall stock-like appearance.

    I really hope to see tracks from you again, Allan. As I saw on your homepage, you have a plenty WIP’s. Some of them looks outstanding. I hope you will find some time one day, to finish some of them. Grisville was one of the reasons I wanted to do my own tracks. Thanks for this.


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