Level 14 Paradise

  • Download count 1587
  • Pageviews 3013
  • Unique foldername gopalevel14
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2023-01-08
  • Version from 2023-01-10
  • Version
  • RVW-ID 35282
  • Category
  • Score
    65/100 (17 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 1792 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? No
  • Online multiplayer compatible?

    The forest from your dreams, shimmering in the night. Red grass wet with dew, covered with red leaves that have fallen from the trees. You hear the forest whisper in the violet fog. You will be happy. Why should you feel bad when other so good?

    This track was made based on level 14 of Backrooms.
    The trees were borrowed from Rodik's Country Halloween track. Author: Kiwi.
    Thank Rodik for help and tips.

    10.01.2023 - deleted parameter Redbook. Now no music.

6 comments on “Level 14 Paradise

  1. The track is great! It’s very similar to a rally race, especially if you switch the camera to the hood of the car. I like tracks that don’t require a special driving style or stress on difficult sections. This track is created for entertainment. If add the voice of the co-driver – flat out!, right 5, straight 200, twisty left, uphill, left 2… Great job man!

  2. It’s a very good track for the first one. He has a very good atmosphere. As Abracazuu22 said on this track it is interesting to drive even on slow cars and it is true. I love this sound of the forest, which gives the track even more atmosphere.

    But I still want to see a custom BGM. You don’t hear it if you play without music, but game music ruins the atmosphere a lot. I also liked that this track is Level 14 Backrooms.

    In general is a good track. Keep it up!

    Video, if you haven’t tried this track yet: https://m.youtube.com/watch?v=WFjnozol-EM&t

  3. Although I play without music, I agree that background music is needed, but I don’t know what music to put on. I have some vague ideas about what music should be – calm, gloomy, unobtrusive, cheerful, relaxed. Rodik complains that the standard music just ruins the atmosphere, so he suggested “A Himitsu – Lost Within”, but that music is copyrighted. In short, I could not choose the right music for the atmosphere of this track.

  4. Many times, long tracks tend to be tedious and very boring, otherwise, racing them with a not so fast car is a bad idea… but in itself it’s interesting… applause to the creator.
    It would be nice to add more obstacles and details that can make it more realistic and make you want to run it with a Super-Pro car, for example; Skarlet La Rossa or Xu-9
    I repeat, it’s a very good track, but it can improve… This is the way!

  5. The atmosphere is very good here. Although I don’t know the base for this track (I just informed myself by looking what Backrooms exactly is), it seems very well executed. As Paperman already said, adding some more stuff by using RVGL’s customization features could have enhanced the overall experience even more.

    The raceline alone is very very long and not very exciting, I think. So for me the track works very good as a form of art, but not as a racetrack. I tried to do the same with my Schizophrenia, Br444in Pollution and Déréalisation tracks, so Kudos from me by also doing stuff like this!

    Overall good job on your first track making work!

  6. The atmosphere and design of the track follow the original concept well.
    I think the gloomy atmosphere can be further enhanced with custom BGM.

    The height difference of the track is severe, and it is a dirt road, so cars with weak driving power have difficulty driving.
    Among the forest-type tracks, I think it’s worth playing. good job


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