Racing Tweaks

  • Download count 112
  • Unique foldername
  • Carskin for
  • Release date 2021-10-30
  • Version from
  • Version
  • Category
  • Score
    Not enough votes
  • Unconventional car? Yes
  • Construction Reparam
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?

    Racing Tweaks Pack:
    Reparameters for better raceability, for several things I use in my races.

    Upgraded Citywalker's Toy Plane as Take-Off Plane, based on Pod Racer's take-off physics, so it doesn't hang in air when stopped. Includes a separate AI-friendly version. Also includes an experimental Crash and Explode version. Showcase:
    Upgraded Kikizana's Volare as Plane Engine Edition, to stop it from acting like a hover-in-place copter in air (the separate AI-friendly version still can, but usually doesn't do it). Now self-propelled to always keep moving in air: tap brakes to start, tap brakes to temporarily slow down and smoothly descend. Showcase:
    NB: It's a plane, you'll NEED to brake when flying between obstacles. Due to basically being a parameter hack, it has no speed limit. So tap the airbrake if you get too high or too fast. It's intended for slow scenic flights, really, no more than 40 MPH. So try descending if too high, that's what it's intended to do.
    Upgraded Citywalker's Toy Copter 2 as Toy Copter 2 Racing Tweak, to be more responsive in turns; doesn't need a separate AI version. Showcase:
    Upgraded Kikizana's NURS Ghost as NURS Racing Ghost, to swoop down when turning in air; the effect of hanging in air is still there; doesn't need a separate AI version. (The only one not having separate RC and RL parameters - a ghost is a ghost.) Showcase:
    And as a bonus, updated the visuals of Citywalker's Motocross Racer as Motocross Racer HeadTurner, for a better racing cam and to make the head turn again (it apparently did before RVGL) and to eliminate the two unsightly pureblack errors. Showcase:

    Liveries are deliberately left unchanged, it's not a repaint attempt, just racing tweaks, really.

    The vehicles also have custom sounds (except the Ghost, it doesn't take any for some reason... being a ghost, maybe? :D)

    Credits: Acclaim for the game, Citywalker and Kikizana for their vehicles, me (obviously), and the lot of you for keeping the game alive. Thanks.

    P.S. If anyone wonders - the RC/RL versioning actually makes a lot of sense. Tracks like Wildland, Cliff Mountain, Cliffside Court, Frigid Peaks, Extreme G, Empire Volt City, RC Dream, SS Route Revolt, etc are definitely not RC tracks.


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