Bridge Mayhem

  • Download count 1678
  • Pageviews 2108
  • Unique foldername pmt_bridge
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2023-06-01
  • Version from
  • Version 2.0
  • RVW-ID 36903
  • Category
  • Score
    85/100 (21 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Hard
  • Track length 1530 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? No
  • Online multiplayer compatible?

    I made a new track after a long time

    'How about a course that runs under the bridge?' I had an idea to That idea led me to make a track.

    It may or may not have anything to do with Rigs Highway.

    The track concept is 'a wide highway bridge that has become a mess for some reason and is closed to traffic'

    The track has many straights, so it's better to choose a fast car for a good experience.

     

     

    -CHANGELOG-

    1.1v - added Track dir.

    1.11v - added Time Trial.

    2.0v - Added Reversed Mode


4 comments on “Bridge Mayhem

  1. Agree with rodik for the TrackDir triggers. It’s really necessary.
    Another point that I would like to raise, minor, but not really since we are talking about a Papperman track: It is the rendering of the water which is not at the level of the rest in terms of graphic rendering. I think you are becoming one of the greats track maker right now!

    0
  2. I liked this track. An interesting idea. In Discord I saw your progress from the very beginning :D Maybe this track is a bit long, but it’s still not boring. The only thing is, even though there are arrows on the track indicating the direction, but the track also needs TrackDir triggers.
    Video: https://youtu.be/QO90BeeJOiY

    0

Leave a comment