UrbInDust

  • Download count 408
  • Pageviews 823
  • Unique foldername UrbInDust
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2003-03-30
  • Version from
  • Version
  • RVW-ID 3153
  • Category
  • Score
    79/100 (3 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length 1056 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    No description available


1 comment on “UrbInDust

  1. It was began as a Lego track, but most of the track is Extreme. Diedir had a bit of trouble getting his head around the use of Instances, it seems from the readme, and it shows from the abundant graphical glitches in the track. The graphics are good, but many parts are flickering because of overlaying instances.
    The track was intended to play with very fast cars, but with slow cars it can yield some fun races too. The AI is good which allows for tense racing, and there are pick-ups to add some extra chaos and strategy. The track is spiced up with three jumps and two crossroads of sorts. The latter can sometimes be unclear when playing the track for the first time, but work well when you know where to go.
    It seems that if Diedir would have been able to get some help with the Instances, this would have been quite an impressive track. It is clearly well polished, with lots of extra instances for detail, good lighting, and additional effects. The flickering is annoying, though.
    Still, an obscure track that’s worth checking out!

    Video: https://youtu.be/vXtJiOMjKHk

    0

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