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EstebanMz
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Paper Town 1
Standard Track

Sunday, 3rd September 2023

Version 1.2 Changelog: - Better AI for normal version. - Fixed invisible oils through the whole map. - Overall graphics update. - New force fields in the tunnel to avoid collisions. - Fixed collision file and reduced amount of polygons.

Subway 2
Standard Track

Sunday, 3rd September 2023

Version 1.3 Changelog: - Tweaks at the texture shadows at the start grid and the section after the two parallel subways. - AI Nodes improved, CPU cars will do less mistakes, specifically on reverse mode, and repositions at the jump that goes from the metallic platform into the convenience store has been improved. - NCP Materials added to the collision file. - Bug fixed where you could get a red X at the stairs hairpin before the big station. - Bug fixed with the ceiling of the tunnels at the big station.

Summer Challenge 2023

Saturday, 1st July 2023

Hi, these challenges look funny. I just want to report a mistake for challenges 7 and 8 where the link for Nahesa takes you to another car (Line-A). Yes, they're quite similar, I just learned that xD.

Tegelhus
Pro Car

Friday, 26th May 2023

With that massive block at the front I was expecting a an hilarious amount of understeer at every turn, but it actually loses the rear when you try a powerslide lmao, even thought, I found it very fun to handle, and more important, it's not frustating to drive because the car it's very predictive and you can tell where are the limits quite easy before you lose the control. Now, if you excuse me, I'm gonna keep driving while I listen to ABBA xD

Iso-77A
Rookie Car

Saturday, 29th April 2023

There's a little but very important issue with this car and is that it's broken for rookie class, it can perfectly fit with amateurs though and still it would be quite good there. Everything else is good imo, a fast quite easy to handle car but fragile with almost everything, it resembles me a lot with R6 Turbo if you're looking for a comparison.

Conduciendo Fumado: Redux
Standard Track

Saturday, 11th March 2023

TL;DR the most "Redux" part of this track is the fact that its bugs aren't as high as before :D

Subway 2
Standard Track

Friday, 10th February 2023

Hello everyone, version 1.2 has been released today, here is the changelog: - One of the ramps at the smaller subway line next to the bench has been moved closer to the wide ramp after the big U-turn. For normal version it means you have more space after the jump with much lower risk of crashing with the ramp itself, and for reverse version you'll get the option to take that ramp and jump beyond the wide ramp that blocks the right path before U-turn (https://imgur.com/DVP7E9E.png). - Fixes to the collision file. A bug where the camera got closer to your car at some sectors and made the fireworks self-explode if you shoot them at such points, fixed the small gaps at the glasses from the couple of ramps-stairs before the big station that gave you a red X if you went through them and a bug where an AI car could get permanently stuck at a turnstile were solvented plus a 20% reduction of faces by removing unused objects. - An arrow has been painted on the floor before the jump that goes after you cross the store/cafeteria (https://imgur.com/5TrOaT7.png). - Textures changed for the ramps at the big station (https://imgur.com/O13GYoX.png) and some gaps at the ceiling were fixed. - Few shading and UV fixes on the main hall area (done by Capitaine SZM) - Improvements to the AI nodes, POS nodes, Objects and Triggers.

Subway 2
Standard Track

Monday, 30th January 2023

Hello Kilabarus, thank you for your feedback. I'm going to answer your questions as I was in charge of this update. 1. All the issues you point at first are tied to the collision file (.ncp) and so it needs to be fixed with blender, which I have no knowledge about how to use it neither I have the time to check it out and learn about it. I know MightyCucumber has done some similar fixes to Casino RV in the past but I also know he's been busy with IRL stuffs. 2. About the second point it can be fixed quickly so I may send a hotfix to Capi as soon as possible. That was a lack of testing with that kind of cars from myself.

Airport 2
Standard Track

Saturday, 8th October 2022

It's a bit weird to replicate the bug Powerate is reporting. It's like when you touch/pass really close to the apex with the side of the car, casually when I was testing I touched the apex with the front by mistake and didn't have an X... https://streamable.com/np6lve

Blue Phantom
Super Pro Car

Friday, 30th September 2022

A beginner-friendly car? Yes, it doesn't have a demoniac speed and it's really easy to take the corners. But not your best friend as it has a slow acceleration from stop, it's quite fragile towards fireworks and other throwable pickups and it has random landing bugs which reminds me to Zipper...actually their chassis are quite similar in my opinion, I figure this out at my third-fouth race testing the car X'D