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RVGL Lua Modloader
Modification Wednesday, 13th May 2026 |
The download links for the installation have been updated. Use the first link in bold text as it already includes the stock and DC cars and tracks. Alternative links have been added in the future case where RVGL gets updated and the Modloader stops working with that latest version (first link will always download the latest version of RVGL.)
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[Lua] Extended Frontend
Modification Wednesday, 13th May 2026 |
@parkroy you must install all cars listed in the description. If you open modloader.log file (in the main folder of your game installation) with a text editor, at the bottom of the text you'll find the folder names of which cars are missing.
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RVGL Lua Modloader
Modification Saturday, 2nd May 2026 |
Oh true that forum is temporarily down, use this link instead https://distribute.re-volt.io/releases/rvgl_full_win64_original.zip
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Toyshop 99
Standard Track Monday, 20th April 2026 |
Changelog Version 2026-04-20 - Fixes done in the holodeck (scalectrix) sector where you may get an X if you get fall off the track at reversed mode. - Added Reposition walls at the side of the top part of the track in the holodeck sector. - RC Bandit object in the holodeck was moved to the bottom part of the mentioned sector. - Added CameraShorten trigger in the tunnel for reversed mode.
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s4
Standard Track Sunday, 1st March 2026 |
Version 1.1 Changelog: - Improved AI nodes, by adding missing paths and polishing the existing nodes in a way where the AI is noticeable faster and more consistent. - The amount and position of the stars is the same in both versions, now there are two global pulses but only one makes sense to grab it in each version. - There are no more pick-ups that couldn't be grabbed with small cars. - Edited Pos nodes in the U-turn room with three paths. - New time trial challenge set at 30.5 seconds, recommended for rookie cars. - Fixed a bug with visiboxes where the UFO didn't show up at a point where it should be visible.
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RVPacker
Tool Wednesday, 28th January 2026 |
Yooo this tool is fire mate!! Out of curiosity I tried it on Linux+Wine and it works without issues. Where it really surprised me was at packaging a track, there's no option to set the path for the gfx yet it finds the file somehow lol, it took me by surprise because I didn't read that part of the description hahahah
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ZMenu RVGL + Chaos Mod
Tool Monday, 26th January 2026 |
Hello everyone, I've included detailed instructions about how to install the ZMenu at the start of the description. As a bonus I'll explain below how to enable 30 opponents in the game: Every time you start the game open the Mod Menu (F7) key and Navigate the menu with NumPad keys (8: Up, 2: Down, 5: OK, 0: Back). 1. In the mod menu, go to Options > Helpful and toggle on 30 Oponents Support. Here you can close the menu. 2. In game main menu, go to Options > Game Options, now you should be able to set Number of Cars up to 30 cars. The author retired from every modding scene and because of that there will never be an update for this upload.
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Cross Delux
Lego Track Sunday, 7th December 2025 |
Nah, I only edited the AI nodes for a few sections of the track and added 20 mph speed limiters at some of the most critical turns.
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Oasis
Standard Track Saturday, 6th December 2025 |
Update 2025-12-06 *************** Edited TAZ file (Track zones 26-29 and 0) as AI cars got a missing node issue on track zone 27 when the player runs the track on RVGL.
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The Mines Of Alderon
Standard Track Friday, 5th December 2025 |
=================== UPDATE 2025-12-05 =================== Edited TAZ file. AI cars got lost at Track Zone 32 when the track is played on RVGL, the cubes have been moved in a way where cube 32 is now placed at the straight line before jumping the stairs that lead to the ship.












