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The Ground 1
Standard Track

Monday, 19th January 2026

An interesting sequel to Desolate District! It's a bit short and simple, and I do think a bit more color in some regard(not necessarily BRIGHT color, just something for a lil contrast) might of helped a bit, but overall very visually nice with a grungy and moody aesthetic! Reminds me a bit of a dirtier spookier Mysterious Toy-Volt factory :) Mostly an easy drive too save for a couple of sudden sharp turns that can be fun take take in more drifty cars. It does a wonderful job of filling that role as the easier half to the two-track dynamic with Desolate District 1 that all stock tracks have where Desolate District 2 didn't quitteee live up to the first, and is a wonderful addition to anyone's track roster!

Gift of the Tree
Standard Track

Saturday, 27th December 2025

A fun lil addition, though a bit rougher around the edges in both visuals and structure then Paperman's previous holiday course, Snowy Airship(still one of my all time favorite tracks), but it's definitely something cute to throw in your track rotation for the holiday season, and neat seeing a retool of the Paperman's previous tree-top idea! I believe it was made relatively quickly as well, so credit where credit is do, but I wouldn't mind seeing a bit more polish put into it at a later date either hehe, but still a nice holiday vibe track regardless, and very unique in theme!

Youth Center: Redux
Standard Track

Saturday, 27th December 2025

Paperman trying their hand at a more 'grounded' track once more, this time a remake of a track I have never played the original of, and I will say that Paperman has come a long way to be branching out from their iconic style of industrial and artificial platform tracks like Rigs Highway and Into the Airship with something this nice! Is it the most mindblowing course with the funnest race line in the world? No, and visually it IS a little rough around the edges in places, and I'm sure the Oncoming Traffic segment plays poorly online, but overall I find it a nice little addition to my offline track roster, and again its neat seeing Paperman branch out! There's something special too about remaking what looks like some niche old as heck track too hehe, a bit of charm and a nostalgic feel even when you never plan to touch the OG. Seconding Zipper's feeling of being reminded of Ye Olde Fun Shoppe too, the slide-segment was ported directly from it or from the same source I believe? Not a bad thing, I enjoyed it!

Office 1
Standard Track

Friday, 26th December 2025

Absolutely beautiful in emulation the stock atmosphere, but I will say the track is AGGRESSIVELY narrow, the point of feeling unnatural even for a practical office building, the track is easily coated in unavoidable oils and dummy pickups, and almost all of these incredible narrow parts are in the middle of tight turns, so you're not going to be crossing oil gracefully. I LOVE how it looks, but I absolutely can't stand to drive it with power ups and everything enabled, but power to those that like this sort of thing, it's just a bit too Cake-ish for my taste.

Multi Class Bash Pack
Project

Sunday, 26th October 2025

Awesome event, loved testing out the new cars, and amazing to see so many content creators contributing at once with this varied pack of offroad beasts. Several large trucks is especially nice as an Everest-enjoyer. Great job everyone! I do have to agree about the preview images though, was a bit surprised to find General had a big american flag atop it when I was almost expecting Twisted Metal Black's Roadkill from the image here(shout out to Adjudicator for literally just being chibi-fied Warthog, which is Awesome).

Port Limano EX
Standard Track

Friday, 17th October 2025

An absolute banger of a track, the Port Limano trilogy is a large step up from bender's previous works(though I absolutely adore Battered Mansion) in terms of both visuals and race-line. EX especially, the rainy atmosphere meshes incredibly well with the location and awesome soundtrack choice to make the race feel truly hardcore! Its a tricky enough drive without being annoying to race on, and it features lots of fun set pieces to blaze through like the alleys, docks, a small market, and a quaint town park. The length of the EX version is superb too, a smidge on the longer side but just enough to make a classic 3 lap count feel just right. As for negatives, ts a bit rough around the edges in some places with the graphics, especially noticeable in the first couple of alleys, but nowhere near enough to detract from how great Port Limano EX is. The AI does well enough, though they don't seem to have the best grasp of the boat and proceeding dock section, losing a bit of time there more often then not. And as far as I can tell there's almost no reason to take the sewer tunnel when the route splits on the docks, sticking to the exterior is both a quicker and easier drive for most cars, which I supposed explains why the AI flat out ignores it too. At that point it might as well just as well be removed. Ignoring those small hiccups though this is a remarkable track, and a wonderful monument to Bender's growth as a track maker!

Twisty Peak
Lego Track

Thursday, 16th October 2025

A bit too turn-heavy for my taste, especially when you get into the cave since there seems to be some neat water pool with a floating light in the center of it, which you don't get to see much because you're busy making sharp right turns from the moment you leave the cave till the time you're practically out, not giving you a chance to see just what's over there unless you drive off the race line to check it out. Straights or at least softer turns at the right angle give you a chance to check set pieces like that out, and perhaps balanced the race-line out a bit to give more top speed leaning cars a small moment to kick into gear. Visually though everything is REALLY nice aside from the snow section, which is just kinda so brightly white that its a bit featureless and bland, a little bit of shading or darker white might of helped there, I'm not sure, but the warmer outdoor areas and the cave pack a lot of simple but very effective atmosphere and aesthetic! The couple of smooth banks and turns in the normal outdoor area are REALLY well put together too for a Lego track! The little water pool that you need to float across is an interesting touch too, a little serene swim after escaping the dark caverns Overall a remarkable first foray into Extreme lego track-making, I'm excited to see anything else Rayerd might have up their sleeves!

Destroyed Fabric 2
Lego Track

Monday, 13th October 2025

A little more on the basic side, the scaling of the cars to the track makes it a fairly easy drive, and the only really tricky part depending on the car will be the part with the two very steep angled inclines one after another, but it's not without redeeming qualities. The track texture is neat enough compared to the stock Lego look, and the larger size of the track pieces makes the tunnel part feel like an actual sewer pipe or something, which is neat compared to the more claustrophobic nature they usually have. The part with smoke shooting down onto the track is VERY cool too, I don't play many Lego tracks but I haven't seen that kind of effect before, I liked it a lot. The soundtrack is pretty good choice too, a fun beat to race to. Overall its not an extremely noteworthy course in of itself, but it IS neat to see more non-typical lego stuff like the track scaling and texture and smoke sneaking in to the design, more tools for any future tracks Catcoking might make!

ToySoldierz 2024
Standard Track

Monday, 13th October 2025

It's definitely a different beast from the original, so thank you for keeping that up to give us all the option of either to play! Both versions are fun but, imo, flawed tracks, and that's because both seem to shoot to opposite extremes as far as track tightness and technical difficulty. The original is incredibly narrow and claustrophobic, with unforgiving turns and an oncoming traffic section, with plenty of on-track hazards too. The original here is more of an uneventful drive safe for the tank, which IS really cool! But the crate in that one indoor turn(I'm sure we all know the one) is gone, the shipping crate segment is gone, the motor pool is much simpler to drive through, and the road has been made INCREDIBLY wide(I main Everest and even I think there's a bit too much breathing room at times haha). It's in all honesty a bit too easy, and whilst I imagine the changes are nice for packed online races, from a pure single player point of view its not the best for me. The environment is scaled more properly here I believe, but it's also less vibrant with less scenery overall, which isn't as good on a track with an easier raceline where atmosphere is doing more legwork to try and make the track notable. It does have a custom music track though which is wonderful, and whilst it doesn't look as colorful or detailed as the original, its still aesthetically well put together. Overall I enjoy the original more, but this is most definitely not a bad track, it seems like it'd be a wonderful beginner-friendly course for Online and such with a whole lot of work and love put into it, it's just not one I personally find myself itching to play offline is all.

Desolate District 2
Standard Track

Saturday, 11th October 2025

The course has too big a contrast between insanely wide open, un-noteworthy roads along the line of Toys in the Hood 1 to a frustratingly narrow doorway that one oil or fake pickup can plug up effortlessly, and Desolate District 1's already muted aesthetic doesn't do any favors here when it's missing all the visual details of the first one, so it just ends up as sort of Grey Road with Annoying Door At The End. The parking garage in Reverse adds a little spice to the mix at least. I admire the work that was put into it, but it's definitely not for me.