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Multi Class Bash Pack
Project

Sunday, 26th October 2025

Awesome event, loved testing out the new cars, and amazing to see so many content creators contributing at once with this varied pack of offroad beasts. Several large trucks is especially nice as an Everest-enjoyer. Great job everyone! I do have to agree about the preview images though, was a bit surprised to find General had a big american flag atop it when I was almost expecting Twisted Metal Black's Roadkill from the image here(shout out to Adjudicator for literally just being chibi-fied Warthog, which is Awesome).

Port Limano EX
Standard Track

Friday, 17th October 2025

An absolute banger of a track, the Port Limano trilogy is a large step up from bender's previous works(though I absolutely adore Battered Mansion) in terms of both visuals and race-line. EX especially, the rainy atmosphere meshes incredibly well with the location and awesome soundtrack choice to make the race feel truly hardcore! Its a tricky enough drive without being annoying to race on, and it features lots of fun set pieces to blaze through like the alleys, docks, a small market, and a quaint town park. The length of the EX version is superb too, a smidge on the longer side but just enough to make a classic 3 lap count feel just right. As for negatives, ts a bit rough around the edges in some places with the graphics, especially noticeable in the first couple of alleys, but nowhere near enough to detract from how great Port Limano EX is. The AI does well enough, though they don't seem to have the best grasp of the boat and proceeding dock section, losing a bit of time there more often then not. And as far as I can tell there's almost no reason to take the sewer tunnel when the route splits on the docks, sticking to the exterior is both a quicker and easier drive for most cars, which I supposed explains why the AI flat out ignores it too. At that point it might as well just as well be removed. Ignoring those small hiccups though this is a remarkable track, and a wonderful monument to Bender's growth as a track maker!

Twisty Peak
Lego Track

Thursday, 16th October 2025

A bit too turn-heavy for my taste, especially when you get into the cave since there seems to be some neat water pool with a floating light in the center of it, which you don't get to see much because you're busy making sharp right turns from the moment you leave the cave till the time you're practically out, not giving you a chance to see just what's over there unless you drive off the race line to check it out. Straights or at least softer turns at the right angle give you a chance to check set pieces like that out, and perhaps balanced the race-line out a bit to give more top speed leaning cars a small moment to kick into gear. Visually though everything is REALLY nice aside from the snow section, which is just kinda so brightly white that its a bit featureless and bland, a little bit of shading or darker white might of helped there, I'm not sure, but the warmer outdoor areas and the cave pack a lot of simple but very effective atmosphere and aesthetic! The couple of smooth banks and turns in the normal outdoor area are REALLY well put together too for a Lego track! The little water pool that you need to float across is an interesting touch too, a little serene swim after escaping the dark caverns Overall a remarkable first foray into Extreme lego track-making, I'm excited to see anything else Rayerd might have up their sleeves!

Destroyed Fabric 2
Lego Track

Monday, 13th October 2025

A little more on the basic side, the scaling of the cars to the track makes it a fairly easy drive, and the only really tricky part depending on the car will be the part with the two very steep angled inclines one after another, but it's not without redeeming qualities. The track texture is neat enough compared to the stock Lego look, and the larger size of the track pieces makes the tunnel part feel like an actual sewer pipe or something, which is neat compared to the more claustrophobic nature they usually have. The part with smoke shooting down onto the track is VERY cool too, I don't play many Lego tracks but I haven't seen that kind of effect before, I liked it a lot. The soundtrack is pretty good choice too, a fun beat to race to. Overall its not an extremely noteworthy course in of itself, but it IS neat to see more non-typical lego stuff like the track scaling and texture and smoke sneaking in to the design, more tools for any future tracks Catcoking might make!

ToySoldierz 2024
Standard Track

Monday, 13th October 2025

It's definitely a different beast from the original, so thank you for keeping that up to give us all the option of either to play! Both versions are fun but, imo, flawed tracks, and that's because both seem to shoot to opposite extremes as far as track tightness and technical difficulty. The original is incredibly narrow and claustrophobic, with unforgiving turns and an oncoming traffic section, with plenty of on-track hazards too. The original here is more of an uneventful drive safe for the tank, which IS really cool! But the crate in that one indoor turn(I'm sure we all know the one) is gone, the shipping crate segment is gone, the motor pool is much simpler to drive through, and the road has been made INCREDIBLY wide(I main Everest and even I think there's a bit too much breathing room at times haha). It's in all honesty a bit too easy, and whilst I imagine the changes are nice for packed online races, from a pure single player point of view its not the best for me. The environment is scaled more properly here I believe, but it's also less vibrant with less scenery overall, which isn't as good on a track with an easier raceline where atmosphere is doing more legwork to try and make the track notable. It does have a custom music track though which is wonderful, and whilst it doesn't look as colorful or detailed as the original, its still aesthetically well put together. Overall I enjoy the original more, but this is most definitely not a bad track, it seems like it'd be a wonderful beginner-friendly course for Online and such with a whole lot of work and love put into it, it's just not one I personally find myself itching to play offline is all.

Desolate District 2
Standard Track

Saturday, 11th October 2025

The course has too big a contrast between insanely wide open, un-noteworthy roads along the line of Toys in the Hood 1 to a frustratingly narrow doorway that one oil or fake pickup can plug up effortlessly, and Desolate District 1's already muted aesthetic doesn't do any favors here when it's missing all the visual details of the first one, so it just ends up as sort of Grey Road with Annoying Door At The End. The parking garage in Reverse adds a little spice to the mix at least. I admire the work that was put into it, but it's definitely not for me.

Forest Mansion 2 (Redux)
Standard Track

Saturday, 11th October 2025

As with the remake of Forest Mansion 1, I vastly prefer the original version of Forest Mansion 2 here, and am not particularly fond that the Remakes are intended to completely replace the originals when they're very different tracks in layout and even atmosphere. The original Forest Mansion 2 was a flawed track, the window jump and maze section and its poor traction and problamatic short-cut fork took a bit out of the experience, but other than that in contrast to Forest Mansion 1 it was a surprisingly speedy course, blasting through the forest surrounding the manor with only a few bumps to look out for. This is not the cast here, the remake is much more claustrophobic and choke-pointy, with the changes to the manor itself making that even more annoying to get through since a single oil WILL plug the door and cause most cars to lose vast amounts of time, and the rest of the track isn't much wider. Not the worst for Practice and Time Trial, but I absolutely can't stand driving on tracks like this with other racers, especially when there's little avoiding Oil and Fake Pickups. Like the remake of Forest Mansion 1 too, this was a huge missed opportunity to include more of the actual house this track is named after in the race-line itself, but alas. I've tried to give the remakes another chance a few times now and it always leads to me just re-installing the originals, which is a shame because I admire the amount of work and aesthetic polish that went into the newer versions, but in terms of actual enjoyment to drive along I enjoy the original versions much more.

Depression…
Lego Track

Thursday, 9th October 2025

@mustafa everyone goes through it their own way, please don't try to invalidate someone else's feelings or experiences. @CactokingTheGreat I'm sorry you're going through such a rough time and hope things brighten up soon. Hang in there, and you've done a great job finding the creative energy to express how you're feeling with these tracks. As for the actual review: This and Depression 2 are very well done Lego tracks in terms of atmosphere, even the items being greyed out is an interesting twist. The soundtrack is a little much for me I'll admit, but I can get the vibe. The actual race line is well enough, though I think I prefer Depression 2 to 1 in that regard. Both tracks feature a section with that pinball bumper-like barriers on both side, but I find it a little trickier to deal with here personally. Excited to see what Cactoking comes up with next.

Snowy Airship
Standard Track

Thursday, 9th October 2025

Absolute treat of a track, Into the Cargo Plane is phenomenal and Snowy Airship does a good job of following in its footsteps whilst throwing a very festive spin on things! As one of the people that had been wanting a circuit version of the original sprint track, I would like to say thank you to Paperman for delivering it with some holiday cheer! The soundtrack, the snowstorm raging across the track, the sleighs and festive things flying about, there's a very intense and fun atmosphere to the course, and the raceline is fun enough, introducing platforms that move up and done to create a bit of hijinks, as well as some sharp-enough turns with no guard rails to keep you on your toes. I would of perhaps liked something like those half-pipe like track segments from Into the Cargo Plane to make an appearance here since they were very interesting, but this is nothing anywhere near big enough to detract from my enjoyment of the track. It a short and sweet romp through some jolly skies, and yet another showcase of Paperman's mastery of their flavor of track design!

Crystal caves
Standard Track

Monday, 6th October 2025

An absolute knock out track! Aesthetics, atmosphere, raceline, the track has it all! The AI can be fairly fierce too, especially with their oil and dummy pickup placement. One absolutely fantastic detail I noticed is just how different of an experience the normal route and Reversed version of the track provide, with Standard being a much speedier and smoother affair speeding through the caves, whereas Reversal's route is a noticeably slower and more technical tour amidst the crystals and magma, with plenty of sections entirely bespoke to it. Its to the point that if these were separated into two different releases, Crystal Caves 1 and 2, I probably wouldn't even bat an eye. I will say I actually prefer the Reversed version for its longer time in the lava chamber and the cool rock bridge thats actually a series of separate pillars you need to quickly hop between. But sometimes I just wanna VROOM in my stupidly big monster truck, and the Standard version of the track is PERFECT for that! The track did not seem to come with any music pre-set to play which was a bit odd, and I'm a little disappointed by the lack of sound ambiance, but at the very least the former is a very simple fix, and not a huge detractor from what might just be a 10/10 track. I WAS expecting a little more lava though from the discord previews though hehe, a little bit less of a spiritual successor to Molten Caverns then some of us had thought it would be, but its definitely good the track does its own thing! Absolutely loving the track, which should be no surprise when its made by the mastermind behind Toy World Mayhem! Wonderful job!