- Download count 1001
- Unique foldername TDrome
- Skin for
- Based on
- Release date 2020-01-04
- Version from
- RVW-ID 1609
- Category Standard Track
- Unconventional car?
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Track difficulty
- Track length 237 m
- Reverse version available? No
- Time trial times available?
- Practice mode star available?
Ladies & gentlemen, boys & girls... DRIVING TIME'S HERE.'
Enter the Thunderdrome: The 237m oval doesn't seem all much (let alone a turn-off to some because it's very short), until you notice the amount of pickups. First off: Have a race with 10+ opponents, second: change the lap counter to 10 - 20 laps, and third: Now it's a warzone.
Heck's been raised, and you're at the forefront. Do you have what it takes to survive the 20 laps of madness?
-Just RVGL 18.xx or what's the latest version.
3 comments on “The Thunderdrome”
Very fun track and a functional velodrome too – I ran some experimental cars past 100km/h with ease on top lanes like cyclists would.
The only thing I could ever want from this track is increasing the out-of-bounds areas on the inside of the track, to encourage people to stay more on the dirt and keep the glorious carnage at it’s optimal level. The custom icons are a bit meh too, kinda confusing at times since certain new icons resemble a different powerup then what they are supposed to be. That’s pretty minor though, you’re going to know what’s what soon enough after spending a single minute in THE THUNDERDROME.
Other then that, this is such a fantastic addition to one’s track library. 20 laps of hell with 16 AI is pure madness at times, like Baby Park from Mario Kart if it was actually good. It sticks to the spirit of RV well enough, the larger humans and track scaling makes this seem like a proper RC car course for truly depraved individuals. Simply wonderful.
I do get a kick out of the one scripted “It’s really dangerous!” line going off as you roll onto the track as Phat Slug. They’re right to fear the mollusk.
perfect for CW Carnage.