Wipeout 2097

  • Download count 1000
  • Pageviews 2521
  • Unique foldername wipeout2097
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2012-11-08
  • Version from
  • Version
  • RVW-ID 2261
  • Category
  • Score
    85/100 (11 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length 455 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Caution to content creators/streamers: the track contains music that might get flagged for copyright.


4 comments on “Wipeout 2097

  1. This is a very interesting and inspiring track. To be honest, I really like the theme of the track. We are essentially traveling on a road that is in space. First of all, I really like the visual of the track, in the style of space, and a little bit of a sense of the future, because of this, the track is very atmospheric. I like the background music on this track. I want to say that it is very easy along the trajectory, and this is quite good, because it will be simple for beginners, and it will be convenient to play for all classes of cars! But you’ll just have to slow down a lot!

    2
  2. This track is very different from what you’d except in Re-Volt. Drivingwise, I’d say that cars of all classes fit here well. It invites for risk taking at the inside of every corner… but too much will to much for certain flimsy cars and they’ll roll over… probably some unexpected cars will shine here.
    This track is unique in a way that it offers a kind of broader limit to get used to. Maybe it’s sometimes even faster to go for the outside of the banked corners? Such a simple track but so many options to drive it.
    Best Hilaire-Track.

    0
  3. Visually it’s not exactly what I’d expect from Wipeout, but the 90s vibe is strong with this one anyway. Vanilla cars don’t gel very well with it though, and using hovercrafts (or UFOs) is a must. Barely any powerups spawning, but they’re not really necessary, since the track flows naturally and offers good racing by itself. Worth giving a shot if you like this kind of esthetics.

    Plus, custom HUD. Yummy.

    0
  4. The sequel does fare better in the edginess side of things… Oh wait this is a track not a game. So the flow is fast with fun curves and corners. I am debating why the hell there isn’t more pickups to screw other racers. It would’ve helped. Graphically it barely represents WipeOut 2097 as this is set in space and not a stormy city like Gare d’Europa. Top tip for this track: Slow down. Slow down. Slow down. Slow down. Slow down. Slow down. Slow down. Slow down.

    2

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