- Download count 2536
- Pageviews 3534
- Unique foldername fdt22castle2
- Skin for
- Track Mod for
- Based on
- Release date 2021-06-19
- Version from
- Version
- RVW-ID 28010
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Extreme
- Track length 715 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
Difficulty: Extreme
Reverse mode: Yes
Practice star: Yes
Time Trial: 0:43:000 (normal) 0:46:000 (reversed) (both balanced around pro class cars, tested with Toyeca)
Credits to Kiwi, MightyCucumber and Norfair for testing the track and helping me with feedbacks
Credits to Skitch2 for the textures from Medieval Mayhem
Credits to Instant for the torches from Medieval: Redux
Credits to Kiwi for the Crows from Spa-Volt 2
Credits to UzzoFrancy for the paintings
Credits to scloink and triple6s for some assets from The Catacombs
UPDATED:
changed uppercases file names to lowercases
added another fog layer on the bridge section
added some missing faces
added a jump wall AI node on the right side of the stairs section in ververse mode
UPDATED #2:
fixed missing instances in reversed mode
Instant classic of a track, the animated water overflowing from the borders because of the rain is a very nice touch.
The Credits music is an odd choice for the track but I already got used to it, I always link the credits’ music with Castle tracks now.
Even better than Castle 1. Still quick, but way more varied and providing more challenges along the way. It captures castle halls perfectly and brings a lot of climate to the races. Definitely a favourite of mine.