Lost Farm

  • Download count 529
  • Unique foldername lfarm
  • Skin for
  • Based on
  • Release date 2021-04-18
  • Version from 2021-04-18
  • Version 1.0
  • RVW-ID 27202
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Medium
  • Track length 1567 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes

    Lost Farm is a very special track, it has two start lines close to each other but at opposite parts of the track, like super special stages in rally, so it's great for head-to-head races. I recommend to choose an even number of laps.

    I tried to make the lap counter work properly, but the corresponding files are located into a dev file because the AI doesn't work with them.

    The length displayed here is the real length of the track, but the game will display 821m for N and 1567m for R. The difficulty depends mostly on your car.

    The reverse version is a normal track. About the track itself, it approx 50% old and bumpy roads and 50% not-so-bumpy gravel.

    Video: Lost Farm

    Lost Farm is playable with all versions of Re-Volt!

    If you don't play with RVGL you have to change one texture file (it's explained in the readme).

    Have fun!

3 comments on “Lost Farm

  1. I have finally converted the jpg skybox into bitmap for Re-Volt 1.2a patch users. I kept the not square loadlevel, just remove the loading screens if they don’t show up.
    No need to redownload the track, the only other change is in the readme.

  2. I have tested it with the original game and it worked, that’s why I thought it would be for all versions.
    I have never played with Revolt 1.2a patch, so for now I would suggest to it’s users to move, rename or remove the custom folder if they have any issues. I will keep this in mind if I have to update the track.

  3. Note:
    Re-Volt 1.2a patch users might have loading issues related to the custom folder contents, but haven’t tested myself.
    a) custom\skybox are actually jpg; it might prompt error message or ignore.
    b) custom\loadlevel are not square (256×256 or 512×512); might show up white.

    Posted since author mentioned it should work with all game versions, and well it should, but you will need additional work (besides one texture swap) for the 1.2 alpha patch.


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