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Crystal caves
Standard Track Friday, 23rd January 2026 |
I like the track overall, it has good flow and unique ideas, turns, angles and visibility gameplay. But there's just an issue that prevents me from enjoying this track fully and it's the ambient sounds, which I personally find irritating to hear and eventually painful to my ears, I thought my audio driver was dying the first time I played on the track, the whistling/ringing sound is just not enjoyable, but maybe that's just me, thankfully it doesn't take much to replace the related .wav file. The time trial challenge is actually a decent challenge but the fact that the challenge locks the Reverse mode of the track may prevent more casual players from beating the challenge and thus allowing them to visit the Reverse mode, this is not a track where a casual player can just brute force the challenge time by picking a very quick car as the track requires a certain level of precision to handle the tricky terrain. Speaking of the Reverse version: I really like when Reverse track go on a different path and this feels like a completely unique track, I think I like the track in Reverse mode than the normal version, it has even cool turns. Enjoyable experience.
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D2K
Amateur Car Tuesday, 11th November 2025 |
No wayy, my IRL car is a RC car too now, I have to try it!
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Evergreen Hills Raceway
Standard Track Saturday, 6th September 2025 |
I just noticed that track direction triggers seem to be missing on the track, I like the usage of the yellow and red barriers to indicate if the incoming turn is easy or requires breaking but still having those triggers would be nice
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Aquarium 1
Lego Track Friday, 5th September 2025 |
A glorified lego track that still manages to feel like a fully fledged custom track (if it wasn't for the fact that it kinda looks similar in graphics in various places on the track), is this what the "lego extreme track" term has evolved into? Aquarium 1 is one of those tracks that the more you learn it/become good at it the more you appreciate it. You will run into walls and dead ends the first times you race on it and it will make you feel like you're in a maze. You need to have the track layout laid out in your mind and learn all of the blind turns and in return you get to enjoy some really cool racing lines. The reverse version is a bit different as it has to cut the jump, making the whole track a bit shorter, i like when tracks have different paths in reverse but this track doesn't really have a choice because of its design.
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Evergreen Hills Raceway
Standard Track Wednesday, 3rd September 2025 |
I like the vibes this track gives, the choice for the grass textures not being all grass gives it a more realistic feeling. Also I like the fact that you made the skybox be a cloudy/haze weather, makes the lack of shading fit the aestethic, no sun, no shadows. The wider track is refreshing, this wideness feels really balanced for online races and there is room for wiggle, it isn't microscopic like it would be on tracks like Motor Sports Land, Tingin Inc. GP or ultra wide like Jimsonweeds Raceway or the GPx tracks. It just feels right. I haven't raced much on it to give race line feedback but I wanted to give my first impressions about it
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Galaxy World 2
Standard Track Sunday, 16th March 2025 |
Absolutely amazing track, loving all the details and love put in this track. I like the R version a lot for introducing a completely unique path, probably because going in reverse normally it would be impossible, somehow pickups still spawn there even in the normal version. I like the music much more in this track, it's a new music track for me and I really vibe with it unlike with the music in Galaxy World 1 which i'm used to hear since it's a song in the I/O music pack used for space themed tracks like Moon Dawn.
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ToySoldierz 2024
Standard Track Friday, 31st May 2024 |
I really the fact that although you removed traffic from other RC Cars you still have traffic from an external source and it fits the track I would say. I think you gave a dilemma to online players with this release on which they will have to decide if they want both toysoldierz to exist or only the new one, because overall they're very different tracks that suit different cars even though they have very similar set pieces, it's probably gonna be decided upon eventually. There's a few thing I want to report: trackdir for reverse version appear to be missing/broken. I also noticed that there's a pickup outside the track in the reverse version towards the end of the lap (where the first ramp in the normal version usually is) but I don't know if you can have unique pickup placement for both normal and reverse version of a track. Amazing rebuild overall, I liked the small details like the paratroopers and the various posters around the track some of which made a comeback from the original track, makes the track feel less like a real military bootcamp and more like some kind of fictional universe army.
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RVA Unique Tracks Pack
Project Friday, 31st May 2024 |
I liked the concept of Museum Unleashed a lot when it was released, so thank you for fixing the various bugs within the track
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Spring Visit
Standard Track Thursday, 4th April 2024 |
I always thought we could use more tracks that uses something similar to the Sakura theme of Human, this does a pretty good job in having a track of that kind, also very nice graphics as always!
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Re-Volt Abduction
Standard Track Thursday, 22nd February 2024 |
I really enjoyed the Aliens' Mixtape from the second track, it's a banger!











