High Rollers

  • Download count 1062
  • Unique foldername highrollers
  • Skin for
  • Based on
  • Release date 2022-01-11
  • Version from 2022-01-16
  • Version 1.1
  • RVW-ID 31021
  • Category
  • Score
    81/100 (17 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Medium
  • Track length 472 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes

    Length: 472 m

    Difficulty: Medium (Hard in Reverse)

    An earthquake has ravaged the city of San Francisco. With all of the residents evacuated, this city belongs to us racers now. I've decided to head out to ground zero myself and setup an RC race circuit on one of the abandoned parking garages. With a track being this high up, there are bound to be disasters. I didn't bother to install any safety barriers on this track, because what would be the fun in that? I did however place many powerups throughout the many alternate paths for you to gain an advantage against your opponents. Find the best line for your vehicle to outpace your opponents or use your rockets and balloons to send them falling to their demise below!

    Special thanks to Xarc and FZG for early testing and feedback.

    Fun fact: this track was inspired by the Motorstorm RC track of the same name.

    UPDATE 1/16/2022: Fixed reverse version red X bug and AI repos.

6 comments on “High Rollers

  1. A very good track. You again adhere to the style of Re-Volt and I like it. There are no particularly incomprehensible turns. Good track idea. I’ve been waiting for this track since the moment I saw the screenshots (Yes, btw, I liked the video with drifting cars lol). However, do not stop, you are very good at making tracks.

    Video: https://m.youtube.com/watch?v=guD_tjwH9Sc

  2. It might be that I had higher expectations regarding the track or either I didn’t play Motorstorm RC. Dunno. The raceline is simple and that’s it. Visuals are good, I really like the first corners, it looks cool, but half the track consist of grey asphalt mostly. AI seems to be confused, some cars having wobbly left-right turns in straights as well.
    This track has potential, and overall you did a good job.

  3. I’m impressed with the setting that scares me, I would be paralysed. The drifting that adds to the atmosphere of something to play while Frisco crumbles apart. One thing I do wanna add is the background feels lacking as if it might’ve been flooded? The flow feels good, even wide areas can be consequential for times and thanks to the ramps included in them, the atmosphere organically works! Good track!

  4. Similar to what livingwithgames said, it gave me motorstorm vibes, but instead it reminded me of motorstorm apocalypse, might just be me but it does
    The two cars doing donuts in the area just off the track is a nice touch, and the track looks great, keep it up

  5. After your Market Mayhem I was hoping for an original track made by you BloodBTF, and I’m really happy you’ve finally released this one, after seeing some screenshots in the past already. The use of a fresh scenario really adds a lot to your work. For me High Rollers feels like a mix between StadVolt, Rooftops Chase, urbanX and Quake!. This list already show the quality your new track is having!

    The raceline can be a bit confusing at the first races (especially because of the different ways you can take), but after 2-3 races this is no issue at all any more. The fork triggers are pretty misleading at first. I think a different fork image (something like Spaceship is doing) would have helped a lot here. But as I said, no issue after a few races. The raceline is fun and guarantee a lot of action. The AI is not ultra-hard to beat, but it’s fun to race against it. Powerup positions, amount of jumps, turns – everything perfect in my eyes.

    The graphics are pretty solid and stock-like. The yellow-tones (especially the sky box) feels a bit overused by other tracks already, and using something different would have worked wonders maybe. The R-version colours (this version is overall awesome, by the way) I like much more in this regards, as an example. The overall modelling and texturing is good. Only some of the cars (the real ones) have a bit too low quality, and stick out pretty much. Especially at the areas where they are clearly visible – like the smoking muscle car before the jump downwards. My personal graphical highlight are the drifting RC-cars between the raceline. Awesome! ;)

    All in all a really fun track, solid made, and I’m sure very fun in multiplayer races!

  6. I can’t say I have played Motorstorm RC myself but you got the vibe perfectly actually. Choosing SF as an earthquake disaster place though is interesting, coulda used LA but can’t say I know if any earthquakes happened in SF. Overall, a mix of a real RC track course with the disastrous environment is really an interesting mix. You did it off with a homerun yet again, BloodBTF.


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