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Bak95
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  0 Degrees
61/100 (2 votes)

Released on May 23, 2017 - My second extreme track, snowy-dark ambience and reverse mode available! ps: I keep including the difficulty level in the readme but i'm not quite sure if right, would appreciate comments about the matter :) ...


  Tech Industries
78/100 (2 votes)

Released on May 1, 2017 - yet another lego-extreme track, highly edited, i just used the editor to create some blocks and then made the racepath from scratch adding instances where i found fit. several multiple ways, cuts and alternative paths, usual dark style and mostly made for pro cars. there's 3 different ai nodes files...


  Return to Planet Tauphus
63/100 (2 votes)

Released on April 23, 2017 - The sequel of http://revoltzone.net/tracks/17839/Tauphus, another lego-extreme track a bit more edited than the first one. Lot of stuff didn't fit into the fob file because it became too heavy and the game crashed and there could be still a couple of bug here and there... but that's it for my return...


  Toytanic Lego
93/100 (2 votes)

Released on September 28, 2016 - Experience the sinking of the Toytanic, the icebergs damaged it and part of it is underwater, everything is falling down, but this won't stop the cars in their last crazy race on the ship. I advise using Pro cars, every other category can make the jumps but pro cars do them smoother ...


  Narf Legacy
94/100 (2 votes)

Released on September 20, 2016 - One year after the release of the original Narf track and its sequels, I wanted to release a legacy track featuring some of the most interesting sections from those tracks and some new sections in the same style. The editing this time went way further with both MakeItGood and Rv-glue and the track is...


  Spring-Mountain Rally
76/100 (2 votes)

Released on September 14, 2016 - This is my first extreme track, created with Jimk offroad and warehouse prm kit. It's part a dirt track with mud surface (down in the canyon) and part a normal track with bump surface (up in the panoramic way around the mountain). The new panoramic way it's now on the mountain for anyone to race but...


  Tauphus
?/100(<2 votes)

Released on September 7, 2016 - This is an alien planet based track born to be a tunnel-only track, but the racepath is not meant to be fully on the inside (which I found quite boring), it's meant to be partially on the inside and partially on top of the tunnels requiring the racer ability in the jumps and on the turns to not fall...


  Steam Factory Night
92/100 (2 votes)

Released on August 21, 2016 - Night version of my previous track ' http://revoltzone.net/tracks/14945/Steam%20Factory ' As for the original track I suggest to set 3 laps (or more), 12 cars and read the readme text file inside the level folder (there's a lot more to say about this track and i wrote it in the readme.txt) [Edit]: different...


  Steam Factory
85/100 (4 votes)

Released on November 8, 2015 - This track is really different from my previous tracks, it's bright instead of dark, it's short instead of long, there's high visibility instead of low and here i made a far superior work of makeitgood and rvglue. I suggest to set 3 laps (or more), 12 cars and read the readme text file inside the level...


  Amarna Reworked
80/100 (2 votes)

Released on November 5, 2015 - Improved version of Amarna by Spaceman, check his original track first http://revoltzone.net/tracks/127/Amarna The improvement consist in Rvglue walls, skymap, song, gfx, fxpage2 and some makeitgood (among other things now there's a shortcut). This is the second track of my rework project, i edited this...


  Fortress Reworked
67/100 (2 votes)

Released on November 4, 2015 - A rework of 'Fortress' by Clamour. check his/her track before playing this one. the rework consist of: gfx, skymap, song, rvglue stuff, file fob,taz,fan,fld,tri. 05-11-15 readme added ...


  Ice Peak Night
?/100(<2 votes)

Released on October 12, 2015 - The night version of my previous track 'ice peak' with less visibility, different fog and rgbper parameters and a new skymap. ...


  Ice Peak
?/100(<2 votes)

Released on October 11, 2015 - My first icy track, the name says almost everything. A real description will come next due to temporary lack of fantasy. -> A simple raceline full of hairpin bends in order to climb the peak, the visibility is more limited by fog more you climb up but some lights are placed to light your road. ->...


  madness
?/100(<2 votes)

Released on October 10, 2015 - A truly disturbing track with low visibility and scary music, it's a real challenge against AI. Here i did some work on fxpages, spru and go1-2-3-go.m. Let me know in comments if you enjoyed this track because i have in mind to do the extreme version to make it more fun. I don't like the gfx, maybe i...


  AreNa Extreme
?/100(<2 votes)

Released on October 9, 2015 - 35 mph required. a compact track surrounded by bleachers, really fun to play with friends, is quite easy instead against AI. if you don't want some AI cars to miss the jump create some copies of toyeca. Reverse Mode Available!! (if some files has the wrong name it's because i had to change them from...


  Narf 3
94/100 (2 votes)

Released on September 21, 2015 - the fxpages and the pickup model are taken from industry by marv and r6te as in the first version of narf. i don't have patience to change all the readme.txt ...


  Narf 2
97/100 (2 votes)

Released on September 21, 2015 - the fxpages and the pickup model are taken from industry by marv and r6te as in the first version of narf. i don't have patience to change all the readme.txt ...


  Narf
97/100 (2 votes)

Released on September 20, 2015 - the fxpages and the pickup model are taken from industry by marv and r6te. ...