Canyon GP

  • Download count 145
  • Pageviews 517
  • Unique foldername cgp
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2006-11-09
  • Version from
  • Version
  • RVW-ID 4465
  • Category
  • Score
    Not enough votes
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction Track Editor (Lego)
  • Track difficulty
  • Track length 531 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    No description available


1 comment on “Canyon GP

  1. This is a Lego track that heavily uses JimK’s off-road kit. And I think it does so really well! The off-road kit instances make the setting so convincing that apparently the track was mistakenly classified as Extreme on RVZT. There are few visual glitches, and there are fun extras like an overhang or the spectator benches.
    I like the gameplay too: the surface type is unchanged from the default Lego surface type, which does not make much thematic sense and make the track less challenging than it could have been. This issue aside I like the track flow, though; no jumps were used, but I really don’t mind. Rocks and narrow sections (both using Lego and using instances) were used to add tricky sections. There are a lot of pick-ups in this track, but this makes for a pretty fun chaotic race, with the AI shooting you off and you shooting them off.
    This would be a pretty cool track, if it didn’t have a big issue: there are speed-ups that don’t let you through unless you get pushed through. There is no readme, but I assume that this was not the intention. Perhaps in Re-Volt 1.1 this issue didn’t occur, and it was caused by a slight physics change?

    Video: https://youtu.be/nradmt6kTz0

    0

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