No-Repo Tracks Pack

  • Download count 804
  • Pageviews 1459
  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2023-06-25
  • Version from 2023-06-13
  • Version 1.16
  • RVW-ID 36980
  • Category
  • Score
    97/100 (7 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Remodel/Conversion)
  • Track difficulty Extreme
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

3 comments on “No-Repo Tracks Pack

  1. I’ve always enjoyed No Repo, specially Gorgon’s DTH tracks which are part of a cup that’s played on RVA, and these tracks do capture a good amount of the spirit of it, but they feel more akin to a “Gauntlet” type of track. Let me explain:

    Gorgon’s DTH variants are vastly modified with the usual no repositioning mechanic, but also a ton of traps which you have to memorize, something your tracks (not the usual No Repo ones in which the only way of staying out is by falling off) don’t lack, but the key difference is that the traps don’t exactly remove original tiles (or sections, because some part of the terrain are just lowered to where you can’t escape) such as your Supermarket 2 and Botanical Garden, or make use of RVGL’s mapping tools such as custom animations such as FroggerVolt, thus making them more like parkour maps or “Deathrun” styled if you’ve played Source engine games. But that’s maybe too petty.

    The tracks are of exceptional quality and specially tedious, which is good in this case, and they still have Gorgon’s level design “theory” on them. 8.7/10 would recommend except for FroggerVolt.

    2

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