- Download count 893
- Unique foldername kiibodo
- Skin for
- Based on Kyoki
- Release date 2022-04-03
- Version from
- Version 1.0
- RVW-ID 32430
- Category Misc. Car
- Unconventional car?
- Construction Remodel
- Engine Electric
- Transmission 4WD
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
"Sometimes, you just commit to the joke."
Kiibodo is an abomination that started as part of a joke involving a really wide Kyoki (twice as wide as this thing) within a voice chat in the faraway Medieval channels of Re-Volt. It's a keyboard on wheels, don't expect much from it.
Update: Cleaner mesh, axles added, and new carbox. Updated by Norfair. Thanks man!
Named by Yun
Concept by BGM
Remodel, mapping, wheels, carbox by Norfair.
Params, model and texture are a joint effort between Norfair and yours truly.
Base car is (Really) Kyoki by Trixed & Kiwi.
Skins for KiibodoCorsair K70 Mk2 Rapidfire, by burner94
IBM Model M 120, by Norfair
13 comments on “Kiibodo”
What is your wants, using this car for seriosly races?
I see. I guess the hull is fine after all.
To anybody complaining about the collision – it is actually a game “issue”, or rather track related. The game dynamically loads and unloads pieces of the TRACK collision around the player’s car, but this particular car is very, very wide – so the game kinda freaks out, especially on tracks with wonky or not-so-detailed terrain collision geometry. Weirdly enough the game seems to have more trouble with super wide cars, rather than super long ones.
I am no track guy, but I do remember there is a way to tell the game to keep more track collision faces “preloaded” at a time, which mitigates/fixes the issue. Still needs to be done on the track side of things.
The car is actually fine hull-wise, believe it or not. (And yes, as several other people already said, it was still built as a joke car anyway, but that’s beyond the point)
The hull could use some work, but it’s fun. Not for everyone though.
@Abracazuu22 Ever heard of unconventional cars? Unconventional cars are not suitable for normal racing and are just silly novelties! Does it even look like it would perform properly?
It’s slow and its collision kinda clips mostly, but its pretty much a roadblock for the AI in Toy World 1.
I like watching the npcs suffer driving this
Update: Cleaner mesh, axles added, and new carbox.
You know what this car’s missing?
A custom piano honk.
A really fun concept, but a bit more polish would have worked wonders. I miss modelled axles, and the texture is not fitting the model at some areas. Especially at the horizontal middle of the keys there is a step/line visible, sadly. Also the name at the back of the car is not mapped in a clean way. At least some details like the rear-view mirrors compensate this issues a bit, lol. All in all a really funny car, which should be definitely tried in Kiibodo-only multiplayer sessions! :)
Miscellaneous cars aren’t supposed to be used for racing, but for having some goofy fun and looking at, appreciating hilarious designs and stuff like that. I think you missed the whole point of this category
[Comment deleted by Moderators]
There’s nothing you can hate about this piano car, it’s jus perfect:
– Wide? check
– Wacky driving? check
– Getting stuck most of the time? check