- Download count 634
- Pageviews 1901
- Unique foldername
- Skin for
- Track Mod for France
- Based on
- Release date 2023-09-20
- Version from 2023-10-27
- RVW-ID 38113
- Category Track Mod
- Unconventional car?
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible? No
- Rodik has given me permission to revise the nodes for Rooftops.
- G_J has given me permission to modify the AI nodes in their track releases.
- v1.0 - initial release
- v1.1 - nhood2, muse1, wild_west1 updated. roof added.
- v1.2 - market 1, market 2, ship 1, ship 2, muse 1 updated. Backup files included in the download. Single download
- v1.0 - initial release, includes changes for fair 1, fair 2, home 1, home 2, hospital 1, hospital 2
Please see below for installation details
"Improved AI Nodes" is designed to increase the difficulty of CPUs by refining the racing line and fixing key areas that cause cars to crash/spin out. Only AI nodes are touched. CPU performance is also dependent on the level of AI parameter optimization, so the overall challenge depends on what cars are the opponents. These new nodes should provide a moderate challenge for even experienced players. Improved nodes are not fully compatible with multiplayer and will tag the track as "CHT"; therefore, please disable this installation before racing online.
If anybody would like to make modifications to my stock track edits, feel free to do so. Please just notify me of your intent on RVW or through Discord. For custom tracks I have modified, please ask their respective creators for permission.
It has taken me approximately three months, but I have finished editing the nodes for all vanilla tracks in the game. Admittedly, these are not perfect nodes given the immense variety in cars from slow to fast, quirky to mundane. Some tracks are simply harder to make "faster" than others due to the use of pickups and the CPU's tendency to place hazards at certain locations. One would need to design nodes specific to car rating to optimize performance at the expense of compatibility.
A total of 6 tracks created by G_J and I_Spy have been edited - Fairground 1 and 2, Home 1 and 2, and Hospital 1 and 2. Unlike with some of my older releases, more effort has been put into making multiple pathing options for the CPU where appropriate. Rooftops 1 is not included due to difficulty obtaining consistent performance across multiple car ratings. I feel it is appropriate to leave Downtown 1 and 2 alone due to (1) their newness and (2) the overall quality of the nodes thanks to the efforts of Kipy.
This installation contains no backup files.
Manual installation recommended for better organization and quick activation/deactivation. See preview images for instructions.
Installing with the RVGL Launcher will download to your "local" pack folder.